Being evil? Hell, that's easy. Letting players unleash their id and make 'em laugh at the same time? That's the hard part Yet, between ordering the demise of countless sheep and gutting rabid unicorns, that's exactly what's happening in third-person action-adventure Overlord. Many games try dangling that cause-and-effect karmic pendulum, yet it rarely fazes; you don't care what happens. Embracing that Overlord essentially says. "Go on. Be the most insufferably evil bastard on the planet and we won't punish you any more than we would if you actually decided to help people" Saving the town's food supply is an option, sure—the people will give you a hero's welcome. On the other hand, hoarding the stash and killing witnesses can lead to additional side quests...like, say kidnapping women to create your own harem. Since evil deeds unlock so many more cool options, the challenge becomes doing the 'right" thing (achieving a zero-percent corruption rating's easier said than done).
the Game is set in t.he Star Wars universe, players who enter Star Wars Galaxies find thmselves in t.he middle of a galactic civil war. Most player.vs..player elements of the game occur in this context. Publicly or discreetly, characters can side vvith t.he Rebels, t
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